Rural Underpass
Rural Underpass - Environment

Rural Underpass - Environment

Rural Underpass - Vending | Close-up

Rural Underpass - Vending | Close-up

Lighting - Time of Day - Atmosphere - Clouds

Vending Machine - Asset Showcase

Vending Machine - Asset Showcase

Rural Underpass - Scene Breakdown

Vending - Turntable | Composite | Direct Color | UV + Direct Light | Wire-frame

Bottles - Turntable | Wire-frame

Cans - Turntable | Wire-frame

Plastic Crate - Showcase

Plastic Crate - Showcase

Plastic Crate - Showcase | Closeup

Plastic Crate - Showcase | Closeup

Plastic Crate - Turntable | Wire-frame

Utility Pole - Showcase

Utility Pole - Showcase

Utility Pole - Showcase | Closeup

Utility Pole - Showcase | Closeup

Utility Pole - Turntable | Wire-frame

Mirror & Sign - Showcase

Mirror & Sign - Showcase

Mirror & Sign - Turntable | Wire-frame

Dandelion Leaves - Turnaround

English Ivy - Turnaround

Crab Grass - Turnaround

Virginia Creeper - Turnaround

Yellow Archangel - Turnaround

Tree - Turnaround

Vending - Texturing Breakdown

Utility Pole - Texture Breakdown

Bottles & Cans - Texturing Breakdown

Plastic Crate - Texturing Breakdown

Mirrors & Signs - Texture Breakdown

Foliage - Texture Breakdown

Underpass - Texture Breakdown

Road & Field | Texture Breakdown

Rural Underpass

I created this environment for research and development into optimizing different workflows for VFX and real-time.
Everything in the scene was created by me using procedural, parametric & traditional pipelines.
I modeled and textured each asset in multiple ways until I felt satisfied with the non-destructiveness, ability to iterate, quality, and speed of development.
Ultimately my goal was to use these assets as a tool to tell a story, and creating different tools for any future work.

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