Lighting - Time of Day - Atmosphere - Clouds
Rural Underpass - Scene Breakdown
Vending - Turntable | Composite | Direct Color | UV + Direct Light | Wire-frame
Bottles - Turntable | Wire-frame
Cans - Turntable | Wire-frame
Plastic Crate - Turntable | Wire-frame
Utility Pole - Turntable | Wire-frame
Mirror & Sign - Turntable | Wire-frame
Dandelion Leaves - Turnaround
English Ivy - Turnaround
Crab Grass - Turnaround
Virginia Creeper - Turnaround
Yellow Archangel - Turnaround
Tree - Turnaround
Vending - Texturing Breakdown
Utility Pole - Texture Breakdown
Bottles & Cans - Texturing Breakdown
Plastic Crate - Texturing Breakdown
Mirrors & Signs - Texture Breakdown
Foliage - Texture Breakdown
Underpass - Texture Breakdown
Road & Field | Texture Breakdown
I created this environment for research and development into optimizing different workflows for VFX and real-time.
Everything in the scene was created by me using procedural, parametric & traditional pipelines.
I modeled and textured each asset in multiple ways until I felt satisfied with the non-destructiveness, ability to iterate, quality, and speed of development.
Ultimately my goal was to use these assets as a tool to tell a story, and creating different tools for any future work.