-The Desert was created to showcase the Sony a7iii.
-Environment + pyramids were created using procedural methods, modeling and texturing.
-The camera has built-in dynamic Level of detail, can go from low-poly to cinematic quality in seconds retaining textures.
-I wanted a turnaround animation to feel more realistic, I plan to add more to this soon.
-Dune landscape and rocks were created procedurally using nodes and different procedural noise textures, materials were created in Mixer with textures sourced from Megascans and Poliigon