The Desert - Procedural Environment for Sony Camera Showcase
Sony Camera pyramid desert showcase

Sony Camera pyramid desert showcase

Sony Camera front reflection of pyramid desert

Sony Camera front reflection of pyramid desert

Sony Camera back right pyramid desert

Sony Camera back right pyramid desert

Lens view of the pyramid desert

Lens view of the pyramid desert

Real-time hand-held Sony a7iii turn-around 1/2

Procedural sculpted stones used for pyramids and base

Procedural sculpted stones used for pyramids and base

Desert & Pyramid Wire-frame

Desert & Pyramid Wire-frame

Procedural dune landscape & rocks

This cinematic desert scene was created to showcase a high-fidelity 3D model of a Sony camera, demonstrating both real-time performance and visual quality at film-level standards. The project combines hard-surface modeling, procedural environment generation, and advanced look development into a cohesive, visually striking showcase.

Hard-Surface Modeling & Asset Optimization
- Modeled a high-detail Sony camera with accurate proportions and component fidelity.
- Implemented a dynamic LOD system: the camera can transition seamlessly from low-poly real-time to cinematic level quality.

Procedural Environment Creation
- Entire desert landscape, including dunes, pyramids, and rock formations, was generated procedurally, using a node-based workflow.
- Leveraged layered procedural noise patterns and erosion techniques to simulate natural terrain and wind-sculpted sand.

Materials & Look Development
- Created PBR materials using Substance tools for realism and consistency across lighting conditions.
- Focused on surface detail, sand displacement, and material layering to enhance realism.
- Developed a modular lighting setup and cinematic composition to frame the product hero asset in both wide shots and close-ups.

This project was an exploration in procedural world-building and a test-bed for flexible, real-time-ready visual pipelines, bridging the gap between asset quality and performance optimization.