My goal in life is to make the world a more fun and beautiful place. I have a passion for creating cinematic quality visuals. Using PBR and procedural workflows, I can develop art at a higher quality faster than traditional artists. I love to learn and constantly challenge myself, this helps me develop and maintain realistic visuals for studios to create cinematic storytelling experiences.
Freelance work*
Creating 3D event spaces using Unreal 4 for online Game convention.
Hosted by Epic Games
Creating environment art pieces
Designing environment layout
- Lead a team that created an online interactive software, BYOH, built in Unreal 4, allows users to customize a home
- Constantly maintained and updated realistic look & feel
- maintained realistic but optimal performance for online & ray-traced PBR •composition, shaders, materials, props, layout and lighting
- Developed realistic architectural visualizations of interiors, exteriors and multiple communities using procedural & PBR linear workflows
- Designed a modern building for Nationals Stadium in D.C.
- Architecture & design - interior/exterior
- Rapidly prototyped & developed over 50+ existing furnished floor-plans
- Maintained and developed latest game industry workflows
- Using blueprints developed modular and Procedural assets
- PBR textures and shaders
- Materials and 3D assets were instanced throughout scenes for optimal performance
- Modeled & textured countless Hard-surface assets for realistic spec.
- All plumbing and Lighting fixtures
- All textures and materials used for interior and exterior
- Many of the furniture peaces
- All Cabinets •All Plumbing and many appliances
- All organic foliage
-Created high fidelity models of complex machinery to be used in training simulation.
-Helped develop simulation for Los Alamos Department of energy Nuclear Lab.
Creating an easy and fun Virtual Aerospace Simulation using game technology to build interest in space travel.
Getting my Masters at the Guildhall was one of the most challenging experiences of my life. I got to lead teams of different sizes to develop multiple games that went on to win awards. They also gave me the foundation to work with interactive technology in any field. I feel confident I can transform how any business interacts with users.
The foundation of digital and fine arts from KU can't be understated. An extremely strong fundamental learning process for color theory, design, game development helps me quickly adapt my workflow to any situation.