Michael Banks
Michael Banks
Look Dev Lead at Osso VR
United States, United States

About

My goal in life is to make the world a more fun and beautiful place. I have a passion for creating cinematic quality visuals. Using PBR and procedural workflows, I can develop art at a higher quality faster than traditional artists. I love to learn and constantly challenge myself, this helps me develop and maintain realistic visuals for studios to create cinematic storytelling experiences.

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Skills

3D ModelingGame DevelopmentHard Surface ModelingHigh-poly ModelingEnvironment ModelingProp ModelingArchitectural VisualizationArt DirectionPBR TexturingShadersPhysically Based RenderingTeam ManagementUV MappingQA TestingTraditional ArtProject ManagementLightingUser Interface DesignDesignPhotography3D VisualizationArchitectural Design

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Mixer
Mixer
Marmoset Toolbag
Marmoset Toolbag
RailClone
RailClone
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Megascans
Megascans
Maya
Maya
Substance 3D Designer
Substance 3D Designer

Experience

  • Hard-Surface Artist at Osso VR
    January 2021 - Present

  • 3D Environment Artist at Pantera Entertainment
    Los Angeles, United States of America
    September 2020 - Present

    Freelance work*

    Creating 3D event spaces using Unreal 4 for online Game convention.

    Hosted by Epic Games

    Creating environment art pieces

    Designing environment layout

  • Lead 3D Artist at Van Metre
    Broadlands, United States of America
    March 2017 - June 2020

    - Lead a team that created an online interactive software, BYOH, built in Unreal 4, allows users to customize a home

    - Constantly maintained and updated realistic look & feel

    - maintained realistic but optimal performance for online & ray-traced PBR •composition, shaders, materials, props, layout and lighting

    - Developed realistic architectural visualizations of interiors, exteriors and multiple communities using procedural & PBR linear workflows

    - Designed a modern building for Nationals Stadium in D.C.

    - Architecture & design - interior/exterior

    - Rapidly prototyped & developed over 50+ existing furnished floor-plans

    - Maintained and developed latest game industry workflows

    - Using blueprints developed modular and Procedural assets

    - PBR textures and shaders

    - Materials and 3D assets were instanced throughout scenes for optimal performance

    - Modeled & textured countless Hard-surface assets for realistic spec.

    - All plumbing and Lighting fixtures

    - All textures and materials used for interior and exterior

    - Many of the furniture peaces

    - All Cabinets •All Plumbing and many appliances

    - All organic foliage

  • 3D Artist at Epsilon Systems
    February 2015 - March 2017

    -Created high fidelity models of complex machinery to be used in training simulation.

    -Helped develop simulation for Los Alamos Department of energy Nuclear Lab.

  • 3D Artist at Virtual Public Aerospace Career Concept
    Washington D.C. Metro Area, United States of America
    February 2016 - February 2017

    Creating an easy and fun Virtual Aerospace Simulation using game technology to build interest in space travel.

  • Masters of Art Creation at The Guildhall at Southern Methodist University
    Plano, United States of America
    August 2012 - May 2014

    Getting my Masters at the Guildhall was one of the most challenging experiences of my life. I got to lead teams of different sizes to develop multiple games that went on to win awards. They also gave me the foundation to work with interactive technology in any field. I feel confident I can transform how any business interacts with users.

  • Bachelors of Fine Arts at University of Kansas
    Lawrence, United States of America
    August 2008 - May 2012

    The foundation of digital and fine arts from KU can't be understated. An extremely strong fundamental learning process for color theory, design, game development helps me quickly adapt my workflow to any situation.

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